2023-06-19 19:21:26 +08:00

159 lines
3.6 KiB
Go

package mc
import (
"fmt"
"log"
"strings"
"tg-mc/conf"
"time"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/bot/msg"
"github.com/Tnze/go-mc/bot/playerlist"
"github.com/Tnze/go-mc/bot/screen"
"github.com/Tnze/go-mc/chat"
tgbotapi "github.com/go-telegram-bot-api/telegram-bot-api/v5"
"github.com/sirupsen/logrus"
)
func Run() error {
conf.Client = bot.NewClient()
conf.Client.Auth.Name = conf.GetBotSettings().MCBotName
client := conf.Client
conf.Player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
GameStart: onGameStart,
Disconnect: onDisconnect,
HealthChange: onHealthChange,
Death: onDeath,
})
conf.PlayerList = playerlist.New(client)
conf.ChatHandler = msg.New(client, conf.Player, conf.PlayerList, msg.EventsHandler{
SystemChat: onSystemMsg,
PlayerChatMessage: onPlayerMsg,
DisguisedChat: onDisguisedMsg,
})
conf.ScreenManager = screen.NewManager(client, screen.EventsListener{
Open: nil,
Close: nil,
})
err := client.JoinServer(
conf.GetBotSettings().MCServer,
)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
return client.HandleGame()
}
func SendMsg(msg string) {
go func() {
err := conf.ChatHandler.SendMessage(msg)
if err != nil {
logrus.Error("send msg error: ", err)
}
}()
}
func SendMsgToPlayer(msg string, playerName string) {
go func() {
err := sendCommand(fmt.Sprintf("tell %s %s", playerName, msg))
if err != nil {
logrus.Error("send msg to player error: ", err)
}
}()
}
func onSystemMsg(msg chat.Message, overlay bool) error {
go func() {
log.Printf("System: %v", msg.String())
switch msg.Translate {
case EventPlayerJoined:
userName, err := GetJoinedPlayer(msg)
if err != nil {
logrus.Error("user join error ", err)
break
}
go HandleJoinGame(userName)
default:
break
}
m := tgbotapi.NewMessage(conf.GetBotSettings().GroupID, fmt.Sprintf("%v", msg))
conf.Bot.Send(m)
}()
return nil
}
func onPlayerMsg(msg chat.Message, validated bool) error {
go func() {
log.Printf("Player: %s", msg)
s := strings.Split(msg.String(), " ")
if len(s) > 1 {
if s[0] != fmt.Sprintf("<%v>", conf.GetBotSettings().MCBotName) {
m := tgbotapi.NewMessage(conf.GetBotSettings().GroupID, fmt.Sprintf("%v", msg))
_, err := conf.Bot.Send(m)
if err != nil {
logrus.Error(err)
}
}
}
}()
return nil
}
func onDisguisedMsg(msg chat.Message) error {
go func() {
log.Printf("Disguised: %v", msg)
m := tgbotapi.NewMessage(conf.GetBotSettings().GroupID, fmt.Sprintf("%v", msg))
conf.Bot.Send(m)
}()
return nil
}
func onDeath() error {
log.Println("Died and Respawned")
// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
go func() {
time.Sleep(time.Second * 5)
err := conf.Player.Respawn()
if err != nil {
log.Print(err)
}
}()
return nil
}
func onGameStart() error {
go func() {
log.Println("Game start")
// SendMsgToPlayer("Hello", "test")
go CronKick()
}()
return nil // if err isn't nil, HandleGame() will return it.
}
func onHealthChange(health float32, foodLevel int32, foodSaturation float32) error {
log.Printf("Health: %.2f, FoodLevel: %d, FoodSaturation: %.2f", health, foodLevel, foodSaturation)
return nil
}
type DisconnectErr struct {
Reason chat.Message
}
func (d DisconnectErr) Error() string {
return "disconnect: " + d.Reason.String()
}
func onDisconnect(reason chat.Message) error {
// return an error value so that we can stop main loop
logrus.Error("Disconnected: ", reason)
return DisconnectErr{Reason: reason}
}